블렌더 2D 애니메이션 | 블렌더 기초 강좌 그리즈 펜슬 2D + 3D 애니메이션 Part 1 (그리기 \U0026 색칠하기) 183 개의 가장 정확한 답변

당신은 주제를 찾고 있습니까 “블렌더 2d 애니메이션 – 블렌더 기초 강좌 그리즈 펜슬 2D + 3D 애니메이션 Part 1 (그리기 \u0026 색칠하기)“? 다음 카테고리의 웹사이트 https://you.halongpearl.vn 에서 귀하의 모든 질문에 답변해 드립니다: you.halongpearl.vn/blog. 바로 아래에서 답을 찾을 수 있습니다. 작성자 AZTechnology 이(가) 작성한 기사에는 조회수 8,241회 및 좋아요 202개 개의 좋아요가 있습니다.

블렌더 2d 애니메이션 주제에 대한 동영상 보기

여기에서 이 주제에 대한 비디오를 시청하십시오. 주의 깊게 살펴보고 읽고 있는 내용에 대한 피드백을 제공하세요!

d여기에서 블렌더 기초 강좌 그리즈 펜슬 2D + 3D 애니메이션 Part 1 (그리기 \u0026 색칠하기) – 블렌더 2d 애니메이션 주제에 대한 세부정보를 참조하세요

#블렌더 #블렌더기초 #블렌더기초강좌 #greasepencil #2D #3D #애니메이션 #블렌더애니메이션 #adobe #그림 #animate #blender
안녕하세요. AZTechnology 입니다.
이번 영상은 블렌더 그리즈 펜슬 기초 강좌 입니다.
블렌더 소프트웨어는 완전 무료 (open source) 소프트웨어로 3D 모델링 및 컴퓨터 그래픽 분야에서 매우 인기 많은 프로그램 입니다.
특히 2D 애니메이션을 3D 공간에서 표현 할 수 있는 신기한 기능? 도 있습니다.
이번 영상은 블렌더 소프트웨어 기초 사용 방법부터 2D 애니메이션을 설명하는 기초 강좌 입니다.
블렌더 기본 사용 방법을 아신 다면 앞에 부분은 건너 띄시고 아래 타임 코드부터 보시면 편리합니다.
블렌더 그리즈 펜슬 : 05:57
그리고 블렌더 소프트웨어 3D 모델링 방법이 궁금하시면 아래 링크를 확인해 보시길 바랍니다.
진짜 소프트웨어 하나도 몰라도 20분만 투자하시면 누구나 쉽게 3D 모델링 시작 하실 수 있습니다.
블렌더 완전 기초 강좌 Part 1 : https://youtu.be/7FPaJpwzdjU
페파피그 그림은 구글에서 쉽게 다운 받을 수 있습니다.
블렌더 소프트웨어 다운로드 : https://www.blender.org/download/
앞으로도 계속 업데이트 되는 블렌더 및 유튜브 관련 영상을 놓치지 않기 위해 좋아요 \u0026 구독 알람 부탁 드립니다.
블렌더 관련 궁금하신 부분은 아래 댓글 달아주시면, 아는 범위내에서 답변 드리도록 하겠습니다.
펜타블렛 정보
와콤 인튜어스 프로 중형 (PTH-660)
전 세계 아티스트들에게 20년째 사랑받는 펜 타블렛 (그림 못 그리면 장비라도 좋은거…)
https://link.coupang.com/a/jMdy4
\”이 포스팅은 쿠팡 파트너스 활동의 일환으로, 이에 따른 일정액의 수수료를 제공 받습니다.\”

블렌더 2d 애니메이션 주제에 대한 자세한 내용은 여기를 참조하세요.

애니메이터 리디비의 블렌더 2.5D 애니메이션 클래스 | Coloso.

내 2D 일러스트에 3D를 더해 색다른 애니메이션을 만들고 싶다면. 그리즈 펜슬을 활용한 입체적인 드로잉을 시작으로 블렌더의 애니메이션 기능을 활용해 나만의 2.5D …

+ 더 읽기

Source: coloso.co.kr

Date Published: 10/13/2021

View: 5871

3D프로그램으로 2D애니메이션 제작 – 그냥살아요난

3D프로그램인 블렌더로 2D애니메이션을 제작할때의 이점. 1. 카메라 시점을 3D로 돌릴 수 있고. 2. 3D오브젝트를 활용할 수 있음.

+ 여기에 보기

Source: ppidolimyo.tistory.com

Date Published: 4/14/2021

View: 8261

Drawing 2D Animation in Blender 2.8

Drawing 2D Animation in Blender 2.8 … Spring 2016, I was playing around with Blender 2.77 grease pencil when I noticed a bug in the stroke …

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+ 자세한 내용은 여기를 클릭하십시오

Source: code.blender.org

Date Published: 8/5/2022

View: 2623

블렌더 2d

Blender S Animation Tools Amazing For 2D Artists. play تشغيل … 블렌더 기초 강좌 그리즈 펜슬 2D 3D 애니메이션 Part 1 그리기 색칠하기. play تشغيل.

+ 더 읽기

Source: creativesarabs.com

Date Published: 10/16/2022

View: 8503

주제와 관련된 이미지 블렌더 2d 애니메이션

주제와 관련된 더 많은 사진을 참조하십시오 블렌더 기초 강좌 그리즈 펜슬 2D + 3D 애니메이션 Part 1 (그리기 \u0026 색칠하기). 댓글에서 더 많은 관련 이미지를 보거나 필요한 경우 더 많은 관련 기사를 볼 수 있습니다.

블렌더 기초 강좌 그리즈 펜슬 2D + 3D 애니메이션 Part 1 (그리기 \u0026 색칠하기)
블렌더 기초 강좌 그리즈 펜슬 2D + 3D 애니메이션 Part 1 (그리기 \u0026 색칠하기)

주제에 대한 기사 평가 블렌더 2d 애니메이션

  • Author: AZTechnology
  • Views: 조회수 8,241회
  • Likes: 좋아요 202개
  • Date Published: 2021. 10. 20.
  • Video Url link: https://www.youtube.com/watch?v=TKmBKBua7i4

3D프로그램으로 2D애니메이션 제작

3D프로그램인 블렌더로 2D애니메이션을 제작할때의 이점

1. 카메라 시점을 3D로 돌릴 수 있고

2. 3D오브젝트를 활용할 수 있음

효율적으로 애니메이션을 제작할 수 있는 것은 물론이고 2D와 3D를 같이 활용했을때의 독특한 감성도 줄 수 있다.

https://www.youtube.com/watch?v=pywbPQD9vYU&t=1s&ab_channel=BlenderDevelopers

Drawing 2D Animation in Blender 2.8 — Blender Developers Blog

By Antonio Vazquez

Spring 2016, I was playing around with Blender 2.77 grease pencil when I noticed a bug in the stroke filling, so I decided try to fix it and contribute to the Blender project. Since then, I have done more than 1,100 commits for grease pencil as a volunteer and I think it’s time to write my first blog entry.

Grease pencil has something very special, because you need to keep the feeling of a 2D animation inside a 3D environment, integrating these two worlds smoothly. But this challenge makes more exciting to work in an area that can change how 2D animation will work in the future.

Christmas is around the corner and the Hero open movie directed by Daniel M. Lara is on production for several weeks already, working in a daily basis with the Grease Pencil branch.

Working in a real production is the best way to fine tune a software and find the real artistic requirements as well as to polish workflows. Therefore the Hero open movie is a perfect way to improve grease pencil.

During these weeks the Hero team has requested a lot of new features and adjustments to adapt grease pencil to the production workflow. Sometimes the changes were simple modifications of default values but other times the changes were bigger like the multi frame editing falloff.

Let’s review some of these new features and changes we have been working on. Thanks to Daniel Lara and Matias Mendiola for providing the demonstration videos of this article.

Multi frame editing falloff

When you are doing a 2D animation, it’s very common to need to redraw or touch several frames in order to get a smooth animation. You usually use the onion skinning available (I added support for more onion skinning modes too). The problem with onion skinning is that you can only “see” the animation, but you cannot edit the drawings.

The Hero team requested a way to change multiple frames at the same time, so I developed a new multi frame edition mode that allows changing several frames at the same time. You can select the frames affected using the Dopesheet. This multi frame edition saves a lot of time to animators.

After thinking about the problem, Daniel came with the idea of a falloff effect. A few tests later, and I implemented a way to calculate a smooth transition for sculpted frames. Now, if you move the stroke some units in the current frame, the previous and next selected frames will also be affected, based on an interpolation curve.

With this approach you can get smooth transitions. And by adjusting the interpolation curve, a slow in/out effect can be now easily achieved.

Modifiers

Modifiers are something we use everyday in 3D, but it’s something totally new in grease pencil.

The first step to implement this for grease pencil was to determine how to reuse the current infrastructure, while customizing it to the 2D requirements. I did an initial design and after a lot of trial and error, I got something that worked, but after some review by other developers, the initial design required some changes to keep better aligned with the general Blender modifiers design. Finally, with the help of Joshua (Leung), we got a better design and implementation.

This is the current list of the new modifiers.

Grease pencil has some special requirements that could be handled with modifiers. In some cases, however, the modifier was not modifying the stroke properties, as all 3D meshes modifiers do, but changing their look only.

To solve this “look only” modifiers, I designed the VFX modifiers, that work in a similar way to the Eevee viewport effects, affecting the look of the image of the grease pencil object. This is done using a full screen shader that works as a filter for the image. The VFX modifiers can be different for each object, so we can activate VFX blur for one object while keeping other objects sharp.

VFX Light

Since I started to develop for grease pencil, one of my first idea was to add some type of lighting support.

Lighting is a complex topic, especially when you are working with 2D elements in a 3D world. In 2D, the concepts of normals, faces and so on changes a little, so you need to find a way to mimic all these things in a 2D environment.

As real lighting was out of scope at this moment (it would require more work on Eevee which has its own priorities at the moment), I decided to implement some way of 2D lighting using a special VFX shader.

VFX can be applied to a single object and get cool effects, but this lighting has no relation with other objects. In the future, a full Eevee integration of grease pencil could be implemented, but for now, something is better than nothing.

The main problem in the development was how to manage the light position and how to convert this to the 2D world. Finally, I got an algorithm to calculate the distance to an “invisible” plane represented by the strokes and after some debugging I got a good result.

Build modifier

Build modifier is something all animators want. Here Joshua comes with a great implementation.

The build modifier allows to animate the drawing of the strokes in a similar fashion of the Build modifier for 3D objects.

Simplify modifier

The simplify process was something you think is necessary from the first stages of the design, but it was one that shows how important it is to have real talented artists working in the development process.

The initial idea of this modifier was to use the same algorithm that I’ve used in my grease pencil add-on last year. I was investigating and the most used one was the Ramer–Douglas–Peucker algorithm. This algorithm takes a line and simplify it keeping as much as possible of the original shape.

The first implementation of the modifier worked using the RDP algorithm, but after several weeks, the Hero team requested a more simple way of “cleaning” the drawings, so I had to implement a simple way to remove a point for every 2 points. Finally, I added a parameter to apply recursively the fixed simplify logic to speed up cleaning.

This new simplify fixed mode was something that as developer I have never thought, but for artists, it shows up as a natural requirement for production workflow.

Offset modifier

To be able to move some strokes of the same object in a free way was something that came to my mind thinking in how to move the eyebrows of a character without affecting other areas.

To solve tasks like this, the offset modifier is a great tool because you can filter by layer, pass index or vertex group, so you can apply any type of transformation to selected areas of the drawing or create cool effects as showed in the following video.

Other changes

There were a lot of things that were modified during these past weeks that are not visible but have a lot of impact. Here, Joshua did a great job refactoring the code to use the new depsgraph and align some parts to be ready to merge with 2.8 branch. I know these are not fancy areas, but we must thanks Joshua for his excellent work again. It’s never too much to remind that he is the original developer of grease pencil in Blender, and none of this would be possible without his work.

When?

Blender 2.8 beta in August! If you compile Blender yourself, you can already try the new Grease Pencil, as it is currently being developed on separate branches (the main one being greasepencil-object).

We have done more things, and keep improving it every day. Stay tuned for more news!

Cheers,

Antonio

Grease Pencil Developers:

Antonio Vazquez (@antonioya_blend)

Joshua Leung (@aligorith)

Artists:

Daniel M. Lara (@_pepeland_)

Matias Mendiola (@mmendio)

키워드에 대한 정보 블렌더 2d 애니메이션

다음은 Bing에서 블렌더 2d 애니메이션 주제에 대한 검색 결과입니다. 필요한 경우 더 읽을 수 있습니다.

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이 기사는 인터넷의 다양한 출처에서 편집되었습니다. 이 기사가 유용했기를 바랍니다. 이 기사가 유용하다고 생각되면 공유하십시오. 매우 감사합니다!

사람들이 주제에 대해 자주 검색하는 키워드 블렌더 기초 강좌 그리즈 펜슬 2D + 3D 애니메이션 Part 1 (그리기 \u0026 색칠하기)

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YouTube에서 블렌더 2d 애니메이션 주제의 다른 동영상 보기

주제에 대한 기사를 시청해 주셔서 감사합니다 블렌더 기초 강좌 그리즈 펜슬 2D + 3D 애니메이션 Part 1 (그리기 \u0026 색칠하기) | 블렌더 2d 애니메이션, 이 기사가 유용하다고 생각되면 공유하십시오, 매우 감사합니다.

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